Chess Jump, a strategic puzzle game developed in Unity that challenges players to think several moves ahead. The player navigates a board filled with holes, obstacles, and AI-controlled enemies that follow predetermined movement patterns, requiring careful planning and strategy to reach the goal efficiently. The objective is not only to complete each level, but to discover the optimal path using the fewest moves possible. Through developing Chess Jump, Julian strengthened his knowledge in game design and overall coding capabilities in C# with problem-solving skills.