In Mina’s Black Belt project, Familiarity, the player’s goal is to reach the end for a “special prize” by colliding with a pink block. To progress, they must find the right door — like navigating a maze. The more levels the player completes, the harder it gets (typically with an increasing number of doors). However, as the game grows harder, it also begins to feel more unsettling… whether facing more doors, or perhaps something else entirely. (4th Level: Chase Scene)